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authorArun Isaac2021-06-30 14:42:24 +0530
committerArun Isaac2021-06-30 14:42:24 +0530
commitf60a54c593411803a8617c9dcda2f667095d2487 (patch)
tree36dd031ef7f0edf60789f81cd3740da5cecd102a /include
parent7ec6e79a83868fb618b844f7eb46a693c3f021e1 (diff)
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Support sampling in sphere.
* src/nd-random.sc (random-vector-in-sphere): New function. * include/nd-random.h (random_vector_in_sphere): Declare it.
Diffstat (limited to 'include')
-rw-r--r--include/nd-random.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/nd-random.h b/include/nd-random.h
index 3d3c298..a260bf1 100644
--- a/include/nd-random.h
+++ b/include/nd-random.h
@@ -27,6 +27,7 @@
#include <gsl/gsl_vector.h>
void random_direction_vector (const gsl_rng* r, gsl_vector* x);
+void random_vector_in_sphere (const gsl_rng* r, double radius, gsl_vector* x);
void cone_random_vector (const gsl_rng* r, const gsl_vector* mean, double theta_max, gsl_vector* x);
void hollow_cone_random_vector (const gsl_rng* r, const gsl_vector* mean, double theta_min, double theta_max, gsl_vector* x);