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authorArun Isaac2021-03-16 13:23:13 +0530
committerArun Isaac2021-03-16 13:23:13 +0530
commitb6cb0b189243bac7718cb4ddc65630a971ddfbeb (patch)
treeaa1909f72aeb71f38735de1b443fd0d61dbf745b
parentd3c68431fb8a1eb444d5635faa13fd4ffb0073f1 (diff)
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Implement simplified cone sampling algorithm.
* src/nd-random.sc (hollow-cone-random-vector): Implement simplified algorithm that directly samples the surface of the sphere instead of sampling a disk and projecting it onto the surface.
-rw-r--r--src/nd-random.sc17
1 files changed, 8 insertions, 9 deletions
diff --git a/src/nd-random.sc b/src/nd-random.sc
index 02ad997..a9b08b3 100644
--- a/src/nd-random.sc
+++ b/src/nd-random.sc
@@ -98,16 +98,15 @@ dx. THETA should be in [0,pi]."
(define (hollow-cone-random-vector r mean theta-min theta-max x)
(void (const gsl-rng*) (const gsl-vector*) double double gsl-vector*)
;; Generate random vector around the nth canonical basis vector.
- (let* ((n size-t (: x size)))
+ (let* ((n size-t (: x size))
+ (theta double (solid-angle->planar-angle
+ (gsl-ran-flat r
+ (planar-angle->solid-angle theta-min n)
+ (planar-angle->solid-angle theta-max n))
+ n)))
(gsl-ran-dir-nd r (- n 1) (: x data))
- (gsl-vector-scale x (* (cos theta-max)
- (tan (solid-angle->planar-angle
- (gsl-ran-flat r
- (planar-angle->solid-angle theta-min n)
- (planar-angle->solid-angle theta-max n))
- n))))
- (gsl-vector-set x (- n 1) (cos theta-max)))
- (gsl-vector-scale x (/ 1 (gsl-blas-dnrm2 x)))
+ (gsl-vector-scale x (sin theta))
+ (gsl-vector-set x (- n 1) (cos theta)))
;; Rotate to arbitrary basis.
(rotate-from-nth-canonical x mean))